Practise the decisions this game asks of you, one hand at a time, without needing a table.
5 in Strawman
Decision
The cards are dealt and the bid is yours to make or to pass.
5 in Strawman
Exchange
The talon is in your hand, and cards have to go back down.
3 in Strawman
Play
One trick is open and one card has to leave your hand.
3 in Strawman
Counting
Count what has gone, what is still out, and whether it is enough.
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STR-S1
Count the Card Points, say whether the contract succeeded, and total the Victory Points both players score.
Puzzle Counting -
STR-S2
Did the Declarer reach the 36 of 70 needed? Show the count, and say who scores what.
Puzzle Counting -
STR-S3
Count the Card Points, say whether the contract succeeded, and total the Victory Points both players score.
Puzzle Counting
3 in Strawman
Ruling
What the rules say when a card is misplayed or an announcement comes late.