Game: koenigrufen

  • Calling the King — Puzzle C2

    You are Forehand. Your hand: III, VI, K♦, Q♦, C♠, J♥, 2♥, 3♦, 7♣, 8♣, 9♠, 10♠.

  • Calling the King — Puzzle E2

    You are a defender in a Bettler. Hearts are led with Q♥, the next player follows with C♥. You are void in Hearts and hold I, VIII, and XII among your cards.

  • Calling the King — Puzzle C3

    You are the Forehand, and bidding is still open. Your hand: Skus, XXI, XX, XIX, XVI, XIII, K♥, K♦, Q♣, C♠, 8♣, 2♦.

  • Calling the King — Puzzle E3

    You declared Bettler and have not won a trick yet: three tricks to go, and it is your lead (the Declarer always leads in Bettler). Your last three cards: XVII, 3♦, 8♣. The Skus, XXI, XX, XIX and XVIII have all already fallen in earlier tricks.

  • Calling the King — Puzzle C4

    You are Forehand. Your hand: II, III, 3♥, 4♥, 3♦, 4♦, 7♣, 8♣, 9♣, 7♠, 8♠, 9♠.

  • Calling the King — Puzzle C5

    You are Forehand. Your hand: XVIII, XII, IX, VI, K♣, Q♥, C♠, J♦, 2♥, 3♦, 8♣, 9♠.

  • Calling the King — Puzzle X1

    You are the Rufer Declarer. Your hand before the pickup: III, VII, K♠, Q♦, C♣, J♥, 2♥, 3♦, 8♣, 9♠, 7♠, 4♦. The talon halves turn face up. Half A: XIV, Q♣, 2♦. Half B: 3♥, 7♣, 9♣.

  • Calling the King — Puzzle X2

    The Declarer has just taken a talon half and holds fifteen cards: I, X, XV, K♦, K♠, Q♠, C♥, J♣, 2♦, 3♥, 4♥, 8♠, 9♣, 10♣, 2♥. They propose discarding K♦, 2♥, and 9♣ to get back to twelve.

  • Calling the King — Puzzle X3

    You are the Declarer in a Farbendreier, and after the pickup you hold fifteen cards: II, V, IX, K♥, Q♥, C♦, J♦, K♣, Q♣, C♠, J♠, 2♦, 8♣, 9♠, 10♠.

  • Calling the King — Puzzle X4

    You bid Rufer and called the King of Clubs. The talon halves turn face up, and there it sits, K♣, right in one of them. Your hand: XI, VIII, VI, K♠, K♦, Q♥, C♣, J♦, 2♥, 3♦, 8♣, 9♠.