Calling the King: Example C2

KR-C2 Example

You are the Forehand, and the other three have all passed. Your hand: III, VI, Kdiamonds, Qdiamonds, Cspades, Jhearts, 2hearts, 3diamonds, 7clubs, 8clubs, 9spades, 10spades.

Do you play the Call, or the Dodge Round?

Answer

Play the Dodge Round. The other three have passed, so the Forehand must play, and only now may the Forehand choose between two contracts: the plain Call and the Dodge Round. Count the hand: two Taroks at 1 each, no big Tarok, one King at 1, a 12-count of 3. The Call asks for about 8 or 9, so this hand does not match the Call. It matches the Dodge Round: there the player with the most Card Points loses, and the other three add 5 Victory Points each. This hand holds only two Taroks, both small, and the Kdiamonds is its one card that is likely to win a trick. The Rising Rule is on, so the Kdiamonds may be forced to win a Diamond trick. One trick does not lose a Dodge Round; only the player with the most Card Points loses. The Beggar does not match this hand either: in the Beggar a single won trick loses the contract, and the Kdiamonds may be forced to win one.