This chapter teaches the friendly core. One page of favorites below, dozens more online: this ladder of extras is the main lever for making Königrufen your own.
- The full flock. Beyond Pagat Ultimo and II Ultimo: the III Ultimo (third-to-last trick, +3/+6) and the IV Ultimo (fourth-to-last, +4/+8). Tradition knows the whole ladder as the birds: Uhu, Kakadu and Marabu.
- Capture bonuses. Trull (all three Trull cards in your tricks, +1/+2), Four Kings (+1/+2), and catching the Moon (+1/+2 when the poor XXI falls to the enemy).
- Valat. Win every trick and the contract value multiplies by four; announce it beforehand and by eight. A Valat absorbs all other announcements.
- Talon-King variants. When the called King turns up in the talon, some circles award the Declarer an uncontested simple win on the spot; others allow no concession at all and force the lone fight at full stakes. Our table plays concede-or-play-on.
- Besserrufer. A Rufer that must promise a feat at bid time, from Pagatrufer upward. Higher on the ladder than a plain Rufer.
- Solorufer. A Rufer without the talon (it goes to the defenders), worth 2, and every bonus announcement counts double.
- Solodreier. Alone, no talon, no King: worth 10. For hands that fear nothing.
- Bettler ouvert. The beggar plays with an open hand after the first trick, worth 8. The defenders see everything and may not even need to talk.
- Zwicolo. Exactly two tricks, bid on top of a Picolo. (And Tricolo, exactly three, for tables that enjoy pain.)
- Kontra and Re. The doubling ladder before the first card: Kontra ×2, Re ×4, each announcement challenged separately. The Hüttenfleck, a Kontra thrown before the talon is even picked up, multiplies by four. Full rules online.
- Trischaken fine print. The others’ reward doubles if the loser gathered more than 35 Card Points, and doubles again if the Forehand is the loser, capped at four times. Some tables even allow a self-Kontra.
- Throwing in. Some circles allow a player with neither a Tarok nor a King to toss the hand for a redeal. Agree before you play.
- The Traditional Scoring. Traditional zero-sum scoring: losers pay winners. Same values, more arithmetic.